Farming Simulator 19 has all the admirable and lovable qualities that gamers like to see. Get out there and have some FUN.The best simulator games have to be engaging, fun, helpful, and addictive. You can get almost unlimited money from the ModHub, or cheat it in if you want. It is all a numbers game, and you can look at the files that has the numbers - in the base game it is maps_fruitTypes.xml and maps_fillTypes.xml And it is all a game, so have fun, and don't worry about the numbers. Lets not forget you can feed the horses hay instead of oats. The highest daily expense would be a trainer that you hire from a mod (maybe $300 per day per horse). I think you can own up to 10 animal pens at a time (or 32 with the Husbandry Limit Increase mod in the ModHub), so get to it. You can buy a bag of oats at the dealer so you don't even need to harvest your own food, and find other ways to save money (sell what you don't need). Horses are $5,000 to purchase, $50,000 to sale 10 days later, so you are looking at $(50K-5K)/10, or $4,500 per day per horse, and that is not counting the feed or transport fees if you do not your own animal trailer. ![]() ![]() None of the above factors in equipment or hired worker(s) costs. Wheat, Barley, and Oat, are almost in a three way tie, at $4,173.76, 4,182.66, and 4,513.37 per acre respectively, plus straw. Cotton is not to bad, if you have the specialized equipment, as it averages about $9,391.16 per acre per day.Ĭanola and Soybean are close together - $5,089.32 and $5,058.72 per acre respectively, they are on the 24 hour a day cycle, with most new games with starting items already having the needed equipment. Sugarbeets are something you can harvest every 24 hours if done correctly, and they pay around $10,769.76 per acre, yet they yield 45781 litters per acre, so you are making a lot of trips from the field to either your silo or sale point, and it takes a long time. So, like the Sugarcane you have to figure your daily profit, on average, is $9,609.25 per acre. ![]() Next we have corn silage at $19,218.50 per acre, yet that involves more work as well, after harvesting you then take it to a bunker, compact and cover it, then take it to a BGA or barn a day later. The thing is that is over a two day period, so it is really only $10,282.53 per day per acre. In the past I have found more detailed info, yet here on Stream a pretty good resource is in the guide section, Crop Yields and Profits, at Īs for crops, Sugarcane is best, it yields about $20,565.06 per acre, using just base sell prices and consumables (i.e., seed and fertilizer). with our setup, when it comes time to sell two of us can sell 180 pallets (worth 360-400k) in the space of about 10-12 minutes.īesides, it makes a welcome change from just dumping bales of the stuff to the local barn outlet at a fraction of the price. The whole setup does require a substantial additional investment (1 mil+ depending on how many pallet storage sheds you use), and if pulling in lots of straw around the clock you have to be diligent in moving the pallets to storage every quarter hour or so (thereby managing 16-20 pallets / hour, worth 30-40k+ when finally sold at a good price) but you can also develop ways and means of streamlining the operation to maximize the profit for the time invested, especially on a multiplayer map with more hands to share the workload. In terms of maximum profit per square acre / hectare of cultivated land, it's hard to beat oat with Addon Straw Harvest mod so you can turn the straw swath into pallets of straw pellets, thereby easily more than doubling the amount of cash generated from a single field of wheat / barley / oat.
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