![]() There is good variation in the gameplay elements, and the battles have now gained greater depth. In large part this is due to the enormous amount of content the game actually has to offer, and I can certainly understand why the menus might be difficult to present smoothly on those premises, but I don't think TT Games succeeded well. ![]() Even the menus that exist to explain things are cumbersome and frustratingly laid out. Of course, I understand that this sounds very negative, and I haven't even mentioned the collection's single biggest flaw yet, namely the fact that the menus are very unnecessarily cluttered. Furthermore, I dare say that anyone who hasn't seen the films before will struggle to grasp the story via the Lego Star Wars games, which contain only a few lines of dialogue, short cutscenes and a lot of non-coherent storytelling. Basically, you can once again hack your way forward by repeatedly pressing a button, solving puzzles that often just consist of holding down a button while your chosen character builds Legos, finding well-hidden secrets and getting frustrated by the vagueness of whether you can solve a problem you face at all or whether you need another character you haven't unlocked yet. It's certainly not about reinventing the wheel, but rather improving on it. In reality, that means you'll recognise it quickly. While it's impressive how reworked this adventure is, it could almost be described as a remake (bearing in mind movies eight and nine have never before been released as Lego adventures), as it doesn't take long for me to realise that this is still a Lego game I'm playing. The frame rate in the cutscenes sometimes takes a beating.
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